The fastest ways to get rejected
Six issues account for a large share of first-submission rejections. If any of these are true right now, fix them before reading further.
Apple approves the build.
Real people decide if it survives day one.
A checklist catches what a reviewer will reject. It cannot tell you that nobody understands your onboarding, or that the sign-up button is invisible on a cheap Android, or that people quit at step three. Boarmoney Deploy lets you pay real people to install your app, run a flow you define, and send back written feedback, screenshots or recordings — before you ship, and after.
- ✓You write the task and the proof you want back: a screenshot, a paragraph, a rating, a recording link.
- ✓Set the reward per person and how many people. Funds sit in escrow until you approve the work.
- ✓Approve manually, auto-approve on a timer, or let our AI reviewer screen submissions for you.
- ✓Fees start at 5% and drop to 1% as your batch grows. Rewards can be fractions of a cent upward.
- ✓Structured response forms for ratings, A/B preferences, transcripts and bug reports — exportable as JSON.
- ✓Fund it with SOL or USDC, or run the whole thing over the API if you are an agent.
Nothing on this page is sent anywhere — the checklist is stored in your browser. Boarmoney Deploy is a separate, optional product.
Questions founders ask before submitting
General guidance, not legal advice. Apple updates the App Review Guidelines regularly — check the current text before you rely on any single point.
How long does App Store review take?
Most reviews finish inside 24 to 48 hours, and Apple reports that the large majority are reviewed within a day. First submissions, apps with subscriptions, and anything submitted just before a holiday freeze take longer. Plan for a week on your first release so a single rejection does not blow your launch date.
What gets apps rejected most often?
Guideline 2.1 (app completeness - crashes, placeholder content, broken flows, missing demo accounts) leads by a wide margin, followed by 5.1.1 (privacy and data collection), 3.1.1 (payments outside in-app purchase), 2.3 (inaccurate metadata) and 4.2 (minimum functionality).
Do I have to offer Sign in with Apple?
Only if your app offers a third-party or social login such as Google, Facebook or X as its primary login. If you only offer email and password, or you use a first-party account system of your own, Sign in with Apple is not required.
Do I really need in-app account deletion?
Yes. If your app lets a user create an account, it must let them start deleting that account from inside the app. Pointing them at a support email or a web form only is not acceptable, though you may explain any data you are legally required to retain.
Can I take payment outside of in-app purchase?
Not for digital content or features consumed inside the app - those must use in-app purchase. Physical goods and real-world services are the opposite: they must not use IAP. External purchase links are possible in some regions under specific Apple entitlements, but they are opt-in programmes with their own rules and commission.
What should I do if I get rejected?
Read the exact guideline number Apple cites, fix that one thing, and reply in Resolution Center with a short description of what changed. Metadata-only rejections often need no new build. If you believe the reviewer is wrong, you can appeal to the App Review Board - but a fast, specific reply resolves most cases quicker.
Is my progress saved?
Yes, in your browser's local storage on this device only. Nothing is uploaded, no account is needed, and clearing site data will reset it. Use the export button if you want a copy to share with your team.